Replacing Death Saves
Instead of making a death saving throw, roll the percentile dice (d%) once each round for the next four rounds. These rolls are called impact rolls, and determine the extent of a character's injuries through an impact score. If nothing has caused the character to become stabilized by the end of your fourth round rolling the percentile dice, roll the percentile dice one last time to determine the length of unconsciousness, if necessary. The character's injuries worsen by the amount rolled on each impact roll. A lower amount corresponds to lesser injuries, while a higher amount corresponds to more extreme wounds. The total impact of the injury is determined by the cumulative total when all four rolls are completed. The player determines the extent of their wounds, and ultimately determines whether their character dies of their wounds or not. As this is highly subjective, the following may be helpful as a general guide: Impact Score: Effect >75 : It certainly doesn’t