Cults, Cults, Cults! (A One-Throw Chart)

What tabletop game couldn't use a few extra cults in it?

The basic premise behind these charts is that you can pick up all of the dice that come in a standard set (d4, d6, d8, d10, d10%, d12, and d20), and throw all of them at the same time. No chart in the set requires you to pick up the same sided die and throw it again.

I don't have specific details or names in here, as you can fill those in with your own imagination or other folk's charts. This does give you a quick and dirty way to throw together a cult in a pinch, however. (This is particularly important for the city setting I'm creating for the future! Cults galore!)

With that setting in mind, these charts do skew towards the low-tech fantastical, but have some openings for more technologically advanced games.

On to the charts, then...

Roll to determine:
1) The cult's disposition (d4): what kind of general attitude the cult has in social interactions
2) The cult's socio-political standing (d6): how society views the cult
3) The cult's primary trait (d8): what the cult is really about
4) The cult's leader (d10): what kind of personality runs the cult
5) The cult's economic standing (d10%): how much wealth the cult has or displays
6) The cult's object of worship (d12): what the cult worships
7) The cult's primary goal (d20): what the cult wants to do more than anything

The Cult's Disposition
1 Friendlier than what they worship
2 Same as what they worship
3 Same as what they worship
4 Crueler than what they worship

The Cult's Socio-Political Standing
1 Virtually unknown, feared, outsider status
2 Mostly unknown, tolerated, considered harmless
3 Mostly unknown, reviled by the public
4 Known somewhat, reviled by the public
5 Well-known, tolerated
6 Well-known, well-loved by all but a few rivals

The Cult's Primary Trait (If disposition roll was 1)
1 Creativity
2 Intellect
3 Ambition
4 Strength
5 Humor
6 Longevity
7 Beauty
8 Wealthiness

The Cult's Primary Trait (If disposition roll was 2-3)
1 Sociability
2 Intellect
3 Righteousness
4 Secretiveness
5 Humor
6 Ambition
7 Industriousness
8 Beauty

The Cult's Primary Trait (If disposition roll was 4)
1 Humility
2 Modesty
3 Chastity
4 Charity
5 Humor
6 Industriousness
7 Justice
8 Perseverance

The Cult's Leader
1 Charismatic, fiery, physically powerful, faux intellectual
2 Charismatic, reserved, physically weak, very intelligent
3 Well-spoken, slimy, unlikable, pushy, physically average
4 Incoherent, mercurial, wildly imaginative, physically intimidating
5 Decrepit, taken by mood swings, barely coherent, prone to profanity
6 Easily convinced and charismatic, suave and debonair, middle-aged
7 Intensely academic, reliant on a trusted lieutenant, always disheveled
8 Overly confident, maintains awkward eye contact, speaks slowly and firmly
9 Radiant, attractive, attentive, forgiving, graceful
10 Virtually hollowed out, speaks in tongues, gaunt, wide-eyed

The Cult's Economic Standing
00 Extreme poverty, clothed in very low-end, damaged clothing
10 Poverty, clothed in low-end clothing
20 Precarious wealth, clothed in reasonably priced clothing
30 Comfortable wealth, clothed in reasonably priced clothing
40 Considerable wealth, clothed in high-end clothing
50 Richness, clothed in high-end clothing
60 Extravagant richness, clothed in the finest, rarest materials
70 Opulent riches, clothed in very low-end, damaged clothing
80 Little material wealth, possessing many arcane treasures
90 No material wealth visibly apparent in this dimension, opulence in another

Object of Worship (If disposition roll was 1)
1 Demon (violent and/or lustful)
2 Demon (over-curious)
3 Dead god/dess
4 Lich
5 Cold, unfeeling technological sentience
6 Unknowable, nigh-omnipotent alien intelligence
7 Massive snake
8 Overly vindictive lesser god/dess
9 Mutant
10 Cosmic despot
11 Well-known merchant
12 Commonly worshipped god/dess

Object of Worship (If disposition roll was 2-3)
1 Nature spirit (mostly malevolent)
2 Nature spirit (mostly benevolent)
3 Lesser prophet
4 Well-known prophet
5 Wizard
6 Mutant
7 Mostly unknowable, very powerful alien intelligence
8 A sentient book
9 Oceanic and/or cosmic god/dess
10 Angel (protective)
11 Demon (over-curious)
12 Commonly worshipped god/dess

Object of Worship (If disposition roll was 4)
1 Angel (just and/or retributive)
2 Angel (protective)
3 Nature spirit (mostly benevolent)
4 Lesser prophet
5 Well-known prophet
6 Massive lion
7 Pack of talking dogs
8 Massive, ancient tree
9 Well-known blacksmith
10 God/dess of feasts and/or the hearth
11 Well-known healer
12 Commonly worshipped god/dess

The Cult's Primary Goal
1 Convert all unbelievers
2 Avoid damnation and punishment
3 Gain endless treasures in the afterlife
4 Avoid death indefinitely
5 Institute a new world order
6 Institute permanent revolution and total chaos
7 Abolish private property
8 Make the world impossibly beautiful
9 Return the cosmos to its natural state
10 Attain perfect intellectual enlightenment
11 Achieve true happiness
12 Record all knowable information
13 Destroy all religions
14 Merge all religions
15 Radically alter all living creatures' genetic code
16 Merge two dimensions
17 Travel to the afterlife while living
18 Destroy all beautiful things
19 Geologically reshape the planet
20 Control every living creature's dreams

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